Why is Blizzard against buying gold and powerleveling?


gold buying
metalheddd asked:


It really doesn’t make any sense why they make such a big deal of it all. How is it unfair to the other players? They may work hard in the game, but I’m working a real job for the money to pay for this stuff instead of sitting on my ass for hours on end working in a game for it.
Final Fantasy was never destroyed, it just SUCKS!

This entry was posted on Wednesday, January 28th, 2009 at 12:00 am and is filed under PC. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 Responses to “Why is Blizzard against buying gold and powerleveling?”

  1. ThoseDangRabbits Says:

    Because it can lead to trafficking…

  2. MagicianTrent Says:

    The problem with buying gold is like this: if the ingame gold becomes a real-world commodity, then people will start making that their full-time profession (like the gold farmers in China and other places where the standard of living for the average person is low). When people do that, then they generate much more gold much faster than normal, which then decreases the value of a gold. If this goes on for very long, inflation runs completely rampant, and in order to be able to buy anything of real value, a player is *forced* to buy gold to be able to afford anything, or even worse, gold becomes so worthless that the Auction House becomes a joke and players pick a new object to serve as currency and are forced to trade directly with each other.

    If Gold farming were allowed, those level 20 pieces of equipment that go for 2 gold in the AH now would (after 4 years of gold farming) be going for more like 20k gold, just because gold would be practically worthless with how much of it there is in the game. But the mobs wouldn’t be dropping it any faster for the people who aren’t buying it.

    A few Final Fantasy XI servers were pretty much destroyed because the GMs didn’t keep a close enough eye out for gold farmers and the economy on those servers were ruined as a result. But in FFXI, the servers are isolated. In WoW, the gold farmers would be able to transfer to a new server and sell their gold there, polluting another economy.

  3. Tony Says:

    Imagine having to pay 5-10 times more for an item used to be worth much less. Gold buying/selling introduces large amounts of in-game currency that would normally not be there. It’s simple economics: The more currency in the market, the less it will be worth. Hence, inflation.

    Here is a personal example from Final Fantasy XI. I payed 3 million gil(FFXI money) for an item during peak gil buying months (usually around Christmas). That same item was worth 300k only 2 months later.

    No worries. Square-Enix has since cracked down on the ‘gil farmers’, and the in-game economy has leveled off.

    So I guess to answer your question. The reason Blizzard doesn’t condone these actions is because it does hurt the in-game economy.

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